Grouping: Much like many other games there will be a number of methods to fight alongside other players. Each will have its own advantages and disadvantages as well as its own place.
- Side-by-Side (ungrouped) : Ungrouped players may fight side by side assisting each other and gain experience together. The players will gain experience based on damage they have done to the mob or assistance they have given to the other player. Normal exp rules will apply.
- Grouped: Grouped players will gain experience together just as they do with side by side grouping. However they will gain an experience bonus particularly if they are of the same alignment. Group members are also given a cloak which when worn (in group back slot) will give them the ability to speak to each other and will signify to others that they are in the same group. Various loot rules may also be decided on in a group and enforced by the client. Players also receive group points for participation.
- Army: An army is primarily a collection of groups. An army is typically used in large raids where you are killing a very difficult mob such as a dragon or god. Again Loot rules can be decided on and enforced by the client. The army has a channel in which they can communicate to each other however only the army leader can talk in the channel to everyone... others may only communicate to their specific groups or through a crystal ball like item. An all Guild army (75% of the army being one guild) may add points to a players guild score for participation.
PVP or not to PVP: A hotly debated topic in almost all RPG's is whether or not to allow PVP within the game. As with everyone else we need to address this issue. However the way that we chose to deal with it is a little envolved. The short answer to the inevitable question "Can I kill other players?" is Yes. However let me quantify this answer a little. If you cause an unprovoked attack on another player you will take a karma hit proportionate to the level difference (a static amount if the other player is a higher level), you also can not loot anything from the player besides money. There is also one place in which pvp is not allowed at all. This is the graveyards. More information about graveyards can be found later in this document. No PVP in graveyards is to prevent someone from camping your poor corpses. On the other hand there can be fights which are agreed upon by both parties and they can take place in the following ways:
- Duel: Typically because of some grievance or just for fun a duel is a way for two players to fight without a karma hit. Both players must agree to the fight in this case and as an added bonus they may make wagers on who will win. Duels can be to the death or to knockout by players choice.
- Arena practice: This is a common way for players to work up their combat skills. It is allowed and in fact encouraged. Fights within the arena are not to the death so if you loose all your hit points you are knocked unconcious for a given period of time. This is the prefered way to work up combat skills... and its fun too.
- Arena Championship: This is a tournament run by an NPC or GM which is often announced in advance. The winner of this tournament often wins some kind of prize. As well as the bragging rights of being great at pvp of course.